{"id":9456,"date":"2026-06-01T21:33:48","date_gmt":"2026-06-01T21:33:48","guid":{"rendered":"https:\/\/kapdec.com\/help\/?p=9456"},"modified":"2026-06-01T21:33:48","modified_gmt":"2026-06-01T21:33:48","slug":"vector-field","status":"publish","type":"post","link":"https:\/\/kapdec.com\/help\/vector-field\/","title":{"rendered":"Vector Field"},"content":{"rendered":"<h2><strong>Unit: <\/strong><strong>Circular Motion and Gravitation<\/strong><\/h2>\n<h3><strong>Chapter: Vector fields<\/strong><\/h3>\n<p><em>Reference: AP Physics Algebra,<\/em> Circular Motion and Gravitation, Vector fields, Scalar, Vector, Position Vector, Types of Vectors, Vector Addition, Triangle law of vector addition, Vector Subtraction, Multiplication of a Vector by a Scalar, Scalar (or dot) product of two vectors, Two important properties of the scalar product<\/p>\n<p><strong>After studying this chapter, you should be able to:<\/strong><\/p>\n<ul>\n<li>Know the concept of the vector<\/li>\n<li>Calculate vector addition, subtraction, multiplication<\/li>\n<li>Know the important properties of vector<\/li>\n<\/ul>\n<p><strong>Scalar<\/strong><\/p>\n<p>The physical quantity has a magnitude but no specific direction.<\/p>\n<p>e.g. &ndash; distance, mass, speed.<\/p>\n<p><strong>Vector<\/strong><\/p>\n<p>The physical quantity has a magnitude as well as direction and follows the vector law of addition. e.g. &ndash; forces, velocity, displacement, momentum.<\/p>\n<p><strong>Note-1<\/strong><\/p>\n<p>Current is not a vector quantity though it has direction and magnitude as it does not follow the vector law of addition.<\/p>\n<p><strong>Position Vector<\/strong><\/p>\n<p>The position vector is used to specify the position of a certain body. The position vector of an object is measured from the origin, in general.<\/p>\n<p>Position vector&nbsp;(<em>r<\/em>) = x<em>i<\/em>&nbsp;+ y<em>j<\/em>&nbsp;+ z<em>k<\/em>&nbsp;<\/p>\n<p>Where,<\/p>\n<p><em>i<\/em>&nbsp;= unit vector along x direction<\/p>\n<p><em>j<\/em>&nbsp;= unit vector along y direction<\/p>\n<p><em>k<\/em>&nbsp;= unit vector along z direction<\/p>\n<p><strong>Types of Vectors:<\/strong><\/p>\n<p><strong>Zero Vector: <\/strong>A vector, whose initial and terminal points coincide, is called a zero vector or (null vector). It is denoted by 0.<\/p>\n<p>A zero vector cannot be assigned a definite direction as it has zero magnitudes.<\/p>\n<p>The vectors <em>AA<\/em><em>,&nbsp; <\/em><em>BB<\/em>&nbsp;represent the zero vector.<\/p>\n<p><strong>Unit Vector: <\/strong>A vector whose magnitude is unity (i.e., 1 unit) is called a unit vector.<\/p>\n<p>The unit vector in the direction of a given vector <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image012.png\" width=\"9\" \/>&nbsp;is denoted by <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image014.png\" width=\"9\" \/>.<\/p>\n<p><strong>Coinitial Vectors:<\/strong> Two or more vectors having the same initial point are called coinitial vectors.<\/p>\n<p><strong>Collinear Vectors:<\/strong> Two or more vectors are said to be collinear if they are parallel to the same line, irrespective of their magnitudes and directions.<\/p>\n<p>For example: Consider 3 vectors as shown in the figure, they all are parallel to each other but their magnitudes are different as well as the directions. But they are said to be collinear vectors because they are parallel to each other.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"423\" src=\"https:\/\/app.kapdec.com\/questions-images\/s9RMov7cCaLK1729331577.png?time=1729331578\" width=\"479\" \/><\/p>\n<p><strong>Equal Vectors:<\/strong> Two vectors <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image012.png\" width=\"9\" \/>&nbsp;and <em>b<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"23\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image017.png\" width=\"9\" \/>&nbsp;are said to be equal, if they have the same magnitude and direction regardless of the positions of their initial points, and are written as <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image012.png\" width=\"9\" \/>&nbsp;and <em>b<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"23\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image017.png\" width=\"9\" \/>.<\/p>\n<p>For example: Consider 2 vectors whose magnitudes and their directions are the same irrespective of origin, then they are known as equal vectors.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"319\" src=\"https:\/\/app.kapdec.com\/questions-images\/TBJq1IJuk1RK1729331588.png?time=1729331589\" width=\"683\" \/><\/p>\n<p><strong>Negative of a Vector:<\/strong> A vector whose magnitude is the same as that of a given vector but whose direction is opposite to that of it is called the negative of the given vector.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"310\" src=\"https:\/\/app.kapdec.com\/questions-images\/U812obPRyC781729331597.png?time=1729331598\" width=\"574\" \/><\/p>\n<p><strong>Vector Addition<\/strong><\/p>\n<p>A variety of mathematical operations can be performed with and upon&nbsp;<strong>vectors<\/strong>. One such operation is the&nbsp;<strong>addition<\/strong>&nbsp;of&nbsp;<strong>vectors<\/strong>. Two&nbsp;<strong>vectors<\/strong>&nbsp;can be added together to determine the result (or resultant). This process of adding two or more&nbsp;<strong>vectors<\/strong>&nbsp;has already been discussed in an earlier unit.<\/p>\n<p>The two vectors a and b can be added giving the sum to be a + b. This requires joining them head to tail.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"295\" src=\"https:\/\/app.kapdec.com\/questions-images\/8XyhkykBkdN21729331607.png?time=1729331608\" width=\"455\" \/><\/p>\n<p><strong>Characteristics of Vector Math Addition<\/strong><\/p>\n<ul>\n<li><strong>Commutative Law:<\/strong> a + b = b + a<\/li>\n<li><strong>Associative law:<\/strong> (a + b) + c = a + (b + c)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Triangle law of vector addition<\/strong><\/p>\n<p><strong>The triangle law of vector addition<\/strong> is appropriate to deal with such a situation. If two <strong>vectors<\/strong>&nbsp;are represented by two sides of a&nbsp;<strong>triangle<\/strong> in sequence, then the third closing side of the <strong>triangle<\/strong>, in the opposite direction of the sequence, represents the&nbsp;<strong>sum<\/strong>&nbsp;(or resultant) of the two&nbsp;<strong>vectors<\/strong>&nbsp;in both magnitude and direction.<\/p>\n<p>A vector <em>AB<\/em>&nbsp;simply means the displacement from point A to point B. Now consider a situation in that a girl moves from A to B and then from B to C.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"308\" src=\"https:\/\/app.kapdec.com\/questions-images\/oQAWYFfph0Yw1729331623.png?time=1729331624\" width=\"416\" \/><\/p>\n<p>The net displacement made by the girl from point A to point C, is given by the vector <em>AC<\/em>&nbsp;and expressed as<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <em>AC<\/em><em>=<\/em><em>AB<\/em><em>+<\/em><em>BC<\/em><\/p>\n<h3><strong>Vector Subtraction<\/strong><\/h3>\n<p>To&nbsp;subtract&nbsp;two&nbsp;vectors, you put their feet (or tails, the non-pointy parts) together; then draw the resultant&nbsp;vector, which is the difference of the two&nbsp;vectors, from the head of the&nbsp;vector&nbsp;you&#39;re&nbsp;subtracting&nbsp;to the head of the&nbsp;vector&nbsp;you&#39;re&nbsp;subtracting&nbsp;it from.<\/p>\n<p>&nbsp;<\/p>\n<p>A reverse vector (-a) which is opposite of (a) has a similar magnitude as (a) but is pointed in the opposite direction.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"273\" src=\"https:\/\/app.kapdec.com\/questions-images\/cNT5k0dUSw271729331646.png?time=1729331646\" width=\"380\" \/><\/p>\n<p><strong>Multiplication of a Vector by a Scalar<\/strong><\/p>\n<p>The multiplication of a vector by a scalar quantity is called &quot;Scaling.&quot; In this type of multiplication, only the magnitude of a vector is changed not the direction.<\/p>\n<ul>\n<li>S(a + b) = Sa + Sb<\/li>\n<li>(S + T)a = Sa + Ta<\/li>\n<li>a.1 = a<\/li>\n<li>a.0 = 0<\/li>\n<li>a.(-1) = -a<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Vector joining two points<\/strong><\/p>\n<p>If P<sub>1<\/sub>(x<sub>1<\/sub>, y<sub>1<\/sub>, z<sub>1<\/sub>) and P<sub>2<\/sub>(x<sub>2<\/sub>, y<sub>2<\/sub>, z<sub>2<\/sub>) are any two points, then the vector joining P<sub>1<\/sub> and P<sub>2<\/sub> is the vector <em>P<\/em><em>1<\/em><em>P<\/em><em>2<\/em>.<\/p>\n<p>&nbsp;<\/p>\n<p>Joining the points P<sub>1<\/sub> and P<sub>2<\/sub> with the origin O, and applying triangle law, from the triangle OP<sub>1<\/sub>P<sub>2<\/sub>, we have<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Scalar (or dot) product of two vectors<\/strong><\/p>\n<p>In mathematics, the&nbsp;<strong>dot product<\/strong>&nbsp;or&nbsp;<strong>scalar product<\/strong>&nbsp;is an algebraic operation that takes&nbsp;<strong>two<\/strong>&nbsp;equal-length sequences of numbers (usually coordinate&nbsp;<strong>vectors<\/strong>), and returns a single number. &#8230; Geometrically, it is the&nbsp;<strong>product<\/strong>&nbsp;of the Euclidean magnitudes of the&nbsp;<strong>two vectors<\/strong>&nbsp;and the cosine of the angle between them.<\/p>\n<p>The scalar product of two nonzero vectors <em>a<\/em>&nbsp;and <em>b<\/em>, denoted by <em>a<\/em><em> . <\/em><em>b<\/em>, is defined as<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"303\" src=\"https:\/\/app.kapdec.com\/questions-images\/vGMxVCzGQBZq1729331714.png?time=1729331715\" width=\"450\" \/><\/p>\n<p><em>a<\/em><em> . <\/em><em>b<\/em><em>=<\/em><em>a<\/em><em>b<\/em><em> cos&theta;,<\/em><\/p>\n<p><strong>Two important properties of the scalar product<\/strong><\/p>\n<p><strong>Property 1<\/strong> (Distributivity of scalar product over addition) Let <em>a<\/em><em>, <\/em><em>b<\/em>&nbsp;and <em>c<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image047.png\" width=\"8\" \/>&nbsp;be any three vectors, then <em>a<\/em><em> .<\/em><em>b<\/em><em>+<\/em><em>c<\/em><em>=<\/em><em>a<\/em><em> . <\/em><em>b<\/em><em>+<\/em><em>a<\/em><em> . <\/em><em>c<\/em><\/p>\n<p><strong>Property 2<\/strong> Let <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image012.png\" width=\"9\" \/>&nbsp;and <em>b<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"23\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image017.png\" width=\"9\" \/>&nbsp;be any two vectors, and <em>l<\/em> be any scalar. Then<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; l<em>a<\/em><em>.<\/em><em>b<\/em><em>=<\/em>l<em>a<\/em><em>.<\/em><em>b<\/em><em>=<\/em>l<em>a<\/em><em> . <\/em><em>b<\/em><em>=<\/em><em>a<\/em><em> .<\/em>l<em>b<\/em><\/p>\n<p><strong>Key points: <\/strong><\/p>\n<ul>\n<li>The position vector of a point P(x, y, z) is given as <em>OP<\/em><em>=<\/em><em>r<\/em><em>=x<\/em><em>i<\/em><em>+y<\/em><em>j<\/em><em>+z<\/em><em>k<\/em><em>,<\/em>&nbsp;and its magnitude by <em>x<\/em><em>2<\/em><em>+<\/em><em>y<\/em><em>2<\/em><em>+<\/em><em>z<\/em><em>2<\/em>&nbsp;.<\/li>\n<li>The scalar components of a vector are its direction ratios and represent its projections along the respective axes.<\/li>\n<li>The magnitude (r), direction ratios (a, b, c) and direction cosines<\/li>\n<li>(<em>l<\/em>, m, n) of any vector are related as:<\/li>\n<\/ul>\n<p><em>l=<\/em><em>a<\/em><em>r<\/em><em> ,&nbsp; m=<\/em><em>b<\/em><em>r<\/em><em> ,&nbsp; n=<\/em><em>c<\/em><em>r<\/em><\/p>\n<ul>\n<li>The vector sum of the three sides of a triangle taken in order is <em>0<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"23\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image059.png\" width=\"9\" \/>.<\/li>\n<li>The vector sum of two coinitial vectors is given by the diagonal of the parallelogram whose adjacent sides are the given vectors.<\/li>\n<li>The multiplication of a given vector by a scalar l, changes the magnitude of the vector by the multiple |l|, and keeps the direction the same (or makes it opposite) according to the value of l is positive (or negative).<\/li>\n<li>For a given vector <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image061.png\" width=\"9\" \/>, the vector <em>a<\/em><em>=<\/em><em>a<\/em><em>|<\/em><em>a<\/em><em>|<\/em>&nbsp;gives the unit vector in the direction of <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image061.png\" width=\"9\" \/>.<\/li>\n<li>The position vector of a point R dividing a line segment joining<\/li>\n<li>the points P and Q whose position vectors <em>a<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"20\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image061.png\" width=\"9\" \/>&nbsp;and <em>b<\/em><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"23\" src=\"file:\/\/\/C:\/Users\/BINITK~1\/AppData\/Local\/Temp\/msohtmlclip1\/01\/clip_image065.png\" width=\"9\" \/>&nbsp;are respectively, in the ratio m : n.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Unit: Circular Motion and Gravitation Chapter: Vector fields Reference: AP Physics Algebra, Circular Motion and Gravitation, Vector fields, Scalar, Vector, Position Vector, Types of Vectors, Vector Addition, Triangle law of vector addition, Vector Subtraction, Multiplication of a Vector by a Scalar, Scalar (or dot) product of two vectors, Two important properties of the scalar product [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[622],"tags":[],"class_list":["post-9456","post","type-post","status-publish","format-standard","hentry","category-ap-physics-1"],"_links":{"self":[{"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/posts\/9456","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/comments?post=9456"}],"version-history":[{"count":0,"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/posts\/9456\/revisions"}],"wp:attachment":[{"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/media?parent=9456"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/categories?post=9456"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kapdec.com\/help\/wp-json\/wp\/v2\/tags?post=9456"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}